Remember the Sega Genesis? There were so many good games. Now you can relive 49 of them on Sonic’s Ultimate Genesis Collection for the Playstation 3, for the retail price of $29.95. Seriously, for 30 bucks you really can’t go wrong. Armando Rodriguez from 411Mania rated this game a 9 out of 10, and while none of the games are new, if you were a Sega Genesis owner(and even if you weren’t), this is a must-have collection with over 100 hours of game play. Check out Armando’s review here. [411Mania]
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24. April 2009

From Financial Times:
Born in the early 1970s, I’ve experienced only a few world-changing events along the lines of the automobile, the telephone, and the television. Sure, I was around the campus computer cluster when NCSA Mosaic was installed in 1994, but the Internet didn’t make a grand entrance. (The UC Museum of Paleontology, a prominent early Web site, was only so interesting.) The World Wide Web doesn’t compare with 1981, when my brother and I got an Atari 2600 for Christmas. Before Atari, no video games at home. After Atari, video games all the time. Males of a certain age will regale you with tales of long mornings roping cattle in Stampede and the distinctive thumb cramp that the joystick delivered. But enough nostalgia for now. Nick Montfort and Ian Bogost, two professors of media studies, have written a book, Racing the Beam, that approaches the beloved machine from a new angle: What was it like to program for the Atari 2600?
Examining the Atari 2600 as a device built of microprocessors, ROM, and I/O ports lets us glean a new lesson from its rise and fall: Simple, flexible machines make great gaming platforms because they inspire unexpected uses of the hardware. The potential downside of flexibility is the loss of quality control. The “North American video game crash of 1983″ is partly attributed to the glut of cartridges for the 2600-consumers at the mall couldn’t tell what was good or bad. Yet, as Montfort and Bogost write, the quirks and rudimentary nature of the 2600′s hardware offered unanticipated ways to innovate on the platform and allowed for games as enjoyable as River Raid, as mockable as E.T., and as execrable as the “adult” Custer’s Revenge.
See the full article here [Financial Times]
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21. April 2009
EA Sports president Peter Moore thinks Sony and Microsoft are not planning to simply replicate Nintendo Wii-style motion control, but instead go one step further.
“I think that, knowing Microsoft in particular obviously, that they are constantly thinking three to five years ahead of where consumer behaviour is going to be, how do people want to interact with their games, and are probably thinking about, not how do we replicate motion control, but how do we go one step further?” the former Xbox executive told GameTrailers.
“So, to your point, I think they’re doing that and I think Sony probably the same.”
Microsoft has been heavily linked to a potential acquisition of 3DV Systems, a motion-detection interface company, while current PS3 controllers already feature basic motion control capabilities.
Source: EDGE
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24. April 2009
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