Using Street Fighter action figures you can play a comical remake of Street Fighter 2. The characters still have their trademark moves, but to see them done in action-figure-style adds a whole ‘nother element to the game.
Source: Digg
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21. January 2009

One of our users, Lane, demonstrated his arcade machine using the X-Arcade XXL. The machine comes chalked up with many additional features which he describes here:
“I am using a Playstation 2 (not using MAME) - and using all the games as provided by you guys. I just have a hard disk added (with HD loader) which allows you to place all the games on the hard disk with a front end menu. The result is you don’t have to swap CDs/DVDs and the load times are WAY faster. The fat (older) Playstation 2 allowed you to add a hard drive inside the unit (fully enclosed) by just adding the network adapter. Sony eliminated this capability with the newer slimline units for fear of piracy… most unfortunate.
“The coin slot is also lit and has a new background I made that says ‘Lanes Arcade’ and has a small pic of a space invader on it. Again it also functions as the on/off or reset switch as I ran a wire out the back of the PS2 with a little 1/8 female headphone jack, if you want a remote switch, just plug it in.
“There is camera flash lighting in this pic so the glowing of the controls is somewhat diminished in this shot, but they are way cool.”
Interested building your own arcade machine? Be sure to check out the X-Arcade Machine Cabinet.
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16. January 2009
It started with an idea. Al Alcorn, Nolan Bushnell and Ted Dabney, pooled their efforts together to create not just the first commercially successful video game, but also one of the most famous video games ever. Many Pong articles out there offer few details to the events preceding the release of Pong, but only just recently has Gamasutra taken the opportunity to delve deep into the origins of Pong, starting with the computers used in World War 2. The article also details some of the non-commercial games that appeared prior to 1970, including a 1958 tennis game that is believed to be the official precursor to Pong.
The formation of one of the first commercial video games took almost half a century to create and not only was it just a long ride, it was an expensive one too considering the technology available at the time. So, how did it get to be just 25 cents per game and so easily accessible across the United States?
Read the full article to find out [Gamasutra]
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14. January 2009

Many have speculated and even analyzed how video game consoles have progressed over the decades in terms of graphical capabilities, sound, storage capacity and speed. With an abundance of specs to compare on the game system itself, it seems that the heart of user and console interactivity, known as the gamepad, has been ignored all these decades.
Damien Lopez, the author of the gamepad map that you see above, notes that from the Nintendo controllers on, number pads were no longer used. It’s interesting to see how every couple of generations a company completely redesigns the gamepad and it becomes the standard. And it’s not unheard of for some old features to reappear in new designs. Controllers had a joystick disappeared with the introduction of the NES gamepad, but reappear later in the form of a thumbstick with the advent of the Nintendo 64 controllers.
You can see the full article here. [Pasta&Vinegar]
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5. January 2009

Cruzilla, a user from the MameAddicts forum, build his own cocktail cabinet made for four players using a 22 inch monitor, 2 X-Arcade Solos, 1 X-Arcade Dual Stick, and a sleek exterior covered by tempered glass. Dubbed the Cruzilla Flashbacks, this arcade machine was was made by Godzilla fans for Godzilla fans. There’s nothing like rampaging cities and saving Tokyo with your friends and family

So see a list of all the pictures, you can visit the original forum post here. [MameAddicts]
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5. January 2009
From Destructoid:
You know those crane games they have inside movie theaters and sports bars in North America? The ones with the seemingly impossible-to-get Batman stuffed toys? They’re huge in Japanese arcades. Who knew?
Certainly not me, so it’s a good thing I had a chance to finish reading through Arcade Mania: The Turbo-charged World of Japan’s Game Centers during my “holiday break.” The first chapter details the strange culture of crane games, or “UFO Catchers” as they’re sometimes known as in Japan. It’s a world where skill, not luck, factors into whether you’ll make the catch, so much so that heated claw-machine competition exists. Seriously.
Click here to see the full article [Destructoid]
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21. January 2009
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