Move over Trilogy, MK: Armageddon will feature ALL the previous kombatants from every Mortal Kombat™ game ever, even bosses like Motaro and rare characters like Rain. Rumor has it that a lot, maybe even all, of the stages from the previous games will also be returning.
And if you too were a fan of the Shaolin Monks game , the new Konquest System mode will be based upon it’s fast paced gameplay engine.
Another big feature is the expansion of the new Fatality system. Now instead of just watching a Fatality act out like a movie or play, instead you will be able to control every step in the Fatality. You will be given a set allotment of time to execute various movements, some exclusive to your fighter, to decimate your victim.
Perhaps the koolest feature is the new Kreate-a-Kombatant mode where you can change the appearance, fighting styles, weapon and even some form of custom fatalities for your character!
Issue #154 of Game Informer has an exclusive several page feature of the game. Here is a quick run down of the features mentioned in the article:
- At least 60 playable characters, “all the characters from Mortal Kombat fighting history”. But they do mention that Motaro may not make the cut. Character select screen is so large that it has to rotate to reveal them all.
- Create a Kombatant system for customizable characters.
- The Fatalitiy system will be “reinvented,” but no elaboration on that yet.
- Air Combo system implemented that allows string combos in mid-air.
- Throws can now be executed so that you toss the opponent where you want to. This helps with stage deathtraps, making them much more of a threat than before.
- Konquest mode is now based off of the Shaolin Monks engine. This will allow the game to much more dynamic and expansive.
- Game to be released for PlayStation 2 and Xbox in October 2006.
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